Why is Beng 3's physical strength so low? ——Players’ hot discussion and data analysis
Recently, the physical strength system of "Honkai Impact 3" (hereinafter referred to as "Honkai Impact 3") has become the focus of discussion among players. Many players complain that physical strength recovery is slow and energy consumption is rapid, which seriously affects the gaming experience. This article will analyze the reasons for this phenomenon and player feedback based on hot topics and structured data from the entire network in the past 10 days.
1. Analysis of the physical system mechanism

The physical strength system of Beng 3 is the core resource for players to participate in daily activities and dungeon challenges. The following are basic data related to physical strength:
| project | numerical value |
|---|---|
| Physical limit | 120 points (default) |
| Physical recovery speed | 1 o'clock/6 minutes |
| full recovery time | 12 hours |
| Regular copy consumption | 10-30 points/time |
As can be seen from the table, the recovery speed of physical strength is slow, and the single consumption of high-difficulty dungeons may be as high as 30 points, causing the player's physical strength to bottom out in a short period of time.
2. Summary of players’ hotly discussed opinions
By crawling discussions in the past 10 days on Tieba, NGA, Weibo and other platforms, players’ dissatisfaction is mainly concentrated in the following aspects:
| Points to complain about | Frequency of occurrence (percentage) |
|---|---|
| Physical recovery is too slow | 42% |
| Active copy consumption is too high | 35% |
| Krypton gold physical strength has low cost performance | 18% |
| Big difference compared to other games | 5% |
Typical comments include: "After clearing the Abyss 3 times, my stamina will be empty, and I can’t complete the daily tasks.""The Genshin Impact resin next door can store at least 160, and Beng 3 is simply stingy.".
3. Analysis of official design intent
Combined with historical interviews with game planners, physical limitations may be due to the following considerations:
| design purpose | Implementation method |
|---|---|
| Control how long players stay online | Avoid liver hyperplasia |
| Extend content consumption cycle | Grass grows at the end of the slowed down version |
| Promote krypton gold demand | Physical gift pack sales |
It is worth noting thatAfter the May 2024 version update, the stamina consumption of some event dungeons has been reduced from 30 points to 25 points, but players believe that the adjustment is still insufficient.
4. Horizontal comparison of similar games
Compared with the physical strength system of other two-dimensional mobile games, the differences can be seen:
| Game name | Physical limit | recovery speed | Free access |
|---|---|---|---|
| Honkai Impact 3 | 120 | 1/6 minute | Daily supplies, dormitories |
| Genshin Impact | 160 | 1/8 minute | Resin synthesis, tasks |
| Arknights | 130 | 1/6 minute | Weekly supplies |
In contrast, Beng 3’s physical strength system isupper limit valueandActivity compatibilityIt is indeed stricter.
5. Player suggestions and solutions
According to community voting, the improvements players are most looking forward to include:
| plan | support rate |
|---|---|
| Increase the maximum stamina to 150 | 58% |
| Reduce the cost of the Abyss challenge | 27% |
| Increase the number of free stamina supplies per day | 15% |
Some senior players proposed"Dynamic physical strength"Idea: Gradually increase the upper limit of physical strength according to the account level, or set up a double recovery mechanism on weekends.
Conclusion
The essence of physical shortage is the balance between game progress control and player experience. As players' requirements for content consumption speed increase, MiHoYo may need to re-evaluate this system that has been running for many years. It is currently recommended that players reasonably prioritize their physical strength and pay attention to the optimization trends in the version update announcement.
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